-30%
Valiant Tactics
Cena może się zmienić — ostateczna obowiązuje w sklepie.
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-30%
Cena może się zmienić — ostateczna obowiązuje w sklepie.
Kup Valiant Tactics taniej w GOG. Cyfrowa wersja gry na platformę PC — Steam, GOG, Epic, EA App, Ubisoft, Battle.net. Sprawdź szczegóły oferty i dostępność w sklepie.

Nie udało się odtworzyć zwiastuna. Otwórz stronę gry w sklepie.
| Data | Cena | Zniżka |
|---|---|---|
| 31.10.2026 | 31,49 zł | 30% |
Bug-fixers beeth elsewhere. Fun, hard, but way too broken at 1.0. Certain characters will prevent your turn from ever ending, and enemies freeze up, only to unlock and follow it up in a manic frenzy by taking several turns in a row. Hilaroius, sometimes. Frustrating, plenty.
V1.0 is unplayable NOW Patched. The version currently avaliable here (v1.0) is unplayable. The game is currently being patched and supported by the developers on Steam, but other than buying it there is no way of knowing what version is avaliable here... The current offline installer is now version 1.03 and the select team at start bug has been patched
Poorly balanced. It had potential. All the ingredients are there, but the fights are repetitive, the equipment choices are mundane, some of the bosses have unstoppable, unlimited-range, one-hit kill mechanics that sour the whole experience, and the enemy usually has the advantage of clustering at the far edge of the map, shredding your characters over multiple turns as you try to run through a barrage of arrows and spells to get into melee range.
Valiant effort falling short. The heart and soul of a roguelike strategy game is there, but there is not enough in depth strategy layer to keep engaged. Since loot and class upgrades on level up are random, unfortunately so is whether or not a lot of your class abilities and combinations work, cause they hinge on certain abilities or equipment being available. One good piece of equipment can outpace 5-6 level ups on a character easily. Whole runs can fail cause you get good abilities on your level up, but not the equip to back them up and vice versa. The strategy layer of the game does not offer enough possibilities to offset this and often it is FAR more useful to just block enmies getting closer with a Rogue characters ability to become untargateble for a turn than anything else. I can see what they were aming for, but in my eyes they fall short of that on most levels.
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