-50%
Strategic Command WWII: World at War
Cena może się zmienić — ostateczna obowiązuje w sklepie.
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-50%
Cena może się zmienić — ostateczna obowiązuje w sklepie.
Kup Strategic Command WWII: World at War taniej w GOG. Cyfrowa wersja gry na platformę PC — Steam, GOG, Epic, EA App, Ubisoft, Battle.net. Sprawdź szczegóły oferty i dostępność w sklepie.

Nie udało się odtworzyć zwiastuna. Otwórz stronę gry w sklepie.
| Data | Cena | Zniżka |
|---|---|---|
| 31.10.2026 | 71,49 zł | 50% |
Won't work. Keep getting an SDL Failed(2) Failed to use audio system
Confusing Interface. Horrible interface. I guess it'll take at least 5-10 hours just to begin to understand the game. A pity, it seems quite complete.
Just okay. This is my third Strategic Command title after War in Europe and WW1. It is my least favorite so far. The WW1 game was a slower, grinding, attritional type of game where front lines sometimes stay stagnant for years and progress is measured by a few hexes. The gameplay very much fits WW1 combat. The War in Europe game emphasized strong, sweeping maneuvers where you have to manage supply as your panzers break through and sweep deep into enemy territory. Winning involves advancing long distances to capture capitals and alternate capitals rapidly. Very fitting for WW2 combat. However, World at War plays more like the grinding, attritional combat of the WW1 game. It is partially due to the size of the map, where each hex represents too much territory, giving you a relatively small amount of space to execute maneuvers. Thus, just when you think you have broken through a front line,…
A Missed Opportunity. Strategic Command is a decent game, but it has limited replay value and many of its mechanics are intentionally simplified. Many World War II strategy games overcome this through active modding communities. Unfortunately, Strategic Command does not. For years I assumed the small modding community and lack of community content meant the editor was difficult to use. After finally trying it, I discovered the opposite. The editor is remarkably approachable, the event system is flexible, and implementing new mechanics is far easier than I expected. I started by fixing a broken version of an existing mod for my own games. As the project grew, I naturally assumed I'd eventually share it with the community. That's when I discovered the community's attitude toward derivative work. Many long-time forum members—the forums being the primary place where Strategic Command mods ar…
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