-90%
Guild of Darksteel
Cena może się zmienić — ostateczna obowiązuje w sklepie.
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-90%
Cena może się zmienić — ostateczna obowiązuje w sklepie.
Kup Guild of Darksteel taniej w GOG. Cyfrowa wersja gry na platformę PC — Steam, GOG, Epic, EA App, Ubisoft, Battle.net. Sprawdź szczegóły oferty i dostępność w sklepie.

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| Data | Cena | Zniżka |
|---|---|---|
| 31.10.2026 | 4,69 zł | 90% |
Not much to it. A nice little action RPG with a nice combat system, but otherwise falls flat. Story, visuals and sound is very bland, adding nothing to the overall slow experience. The lack of direction and back tracking make this game more of a choir than a fun experience. Too bad, because as mentioned, the combat system is good.
Perfect "in between"-game. I liked it alot. This game is perfect for playing between two big games or if you need a short break from the games you are currently playing. If you don't have much time to spend on games and you are looking for bite sized experiences this is for you as well. Once you get the hang of the combat system the game can feel a bit repetetive but thats not a big deal since it's such a short game. Which is actually a strength, it's the perfect length for what it offers. I would probably rate it 4 out of 5 but it gets a 1 star Indie bonus plus it was the game I needed when I was feeling overwhelmed after playing several bigger games. A perfect palette cleanser.
An afternoon of fun. The game is rather short (about 4 hours of gameplay) and not to difficult. More of an interactive story. The lore reminded me somewhat of Blasphemous. Very atmospheric and the retro graphics are nice. Don't pay full price, but when it's discounted it's worth taking a chance on if you're a fan of fantasy stories
Short and sweet, but repetative. An old style, atmospheric side scrolling adventure game with a neat combo based combat system. It only lacks a bit more depth and some variation. Gameplay: Broken up between simple platforming and combat. Run into an enemy and combat begins. All combat is 1v1 and is essentially a timing based puzzle. Each enemy will attack/block in certain patterns and your job is to initiate combos when they leave themselves open. It works well, but it's too repetative. Each enemy functions basically the same. You also can't sneak past, sneak attack or do anything outside of combat. Once you figure out an enemie's pattern it becomes simple to dispatch them, but you're forced to keep fighting. The platforming is very simple. Move to the right (usually), cllimb up/down a platform, move, fight, repeat. You can jump, but it's not really used for anything special. Each dungeo…
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